- build a realistic, lowpoly environment model for the Blender Game Engine
- use of shaders is encouraged, but the scene still must look ok without them
- poly limit: 150K
- scale: 1 blender unit = 1m
All models and assets must be CC-BY or equivalent.
All models and assets must be CC-BY or equivalent.
efficient bounding boxes (if you need, check MORSE documentation on bounding boxes)
Edit this page, add your name at the end, with optionally a link to the BlenderArtist thread for your project. When you're done, drop here the link to your model on Blendswap .